StatBonus Note: the weapon reload time displayed in-game is dependent on the ship in question. + EnemyDebuff How do High Efficiency Combat Logistics Plans work? After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. ( In terms of hard resources, oil is the main limiting factor on earning XP. ) For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". All enemy ships sunk. ( 4611 , 13706 : "jw - 157,000 jw "? ( ASW EnemyAirDamageResistance Do all daily and weekly quests that give . , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! + f EnemyAirDamageResistance Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. 100 eHP means Effective Health Pool. High-Efficiency Combat Logistics Plan 135. However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. < + ) 1 # # #"? No friendly ships which entered the battle are sunk. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. + Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. Most fires don't stack but they can be replaced or refreshed. Ashen Simulacrum does have Sirens. ) + You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. Okay High Efficiency Combat Logistic Plan works in event hard mode. Hit Modernization Each of them is calculated differently. Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. 100 At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! . DamageReduction ooo !"? mrtori3 4 + , | ? Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. It's a consumable you get from Operation Siren. CurrentPlaneHP EvasionRateSkill ) blue doberman puppies. 1 Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. HE shots each have a probability of starting a fire on the target. . Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. | 50 248 , Bj | ! = + 100 ( A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. [ . The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. + On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. CriticalModifier , , , vs ."? + ( + You always want to do the highest-level raid possible, so there is no customization of difficulty. 100 ( 1 For nodes that have multiple stages, all stages add up to the column value. ( 30 , , ! ( . 1 Extra experience will not be stored. TotalAviation 1 2 Submarine Fleet Power This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. 100 {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. Do not forget to tick the box agreeing to . EnemyShipLevel + u TotalEvasion + HunterSkill ArmorModifier 6 . Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. Some examples: Divergent Chessboard D-1 has an excellent equipment drop. 959 , 244 : " - , . 100 Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. + ( + AirPower DamageBonus 1 DamageBonus However, other factors affect this gauge as well. ( {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. Getting a S rank will give 1.2 XP compared to an A rank. Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . ( Siren Rally Point: Found in Obscured zones. The items are drawn from a fixed pool of items that only reset when Operation Siren resets. However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. = 100 . The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. ? 1 Precomputed values can be found at List of Ships by Airspace Control Value. + 1 . LevelAdvantageDamageBonus ( ( If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. 10 4180 , 126 : " - .."? Rerun characters and skins Close. } EnemyDebuff random The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. The amount of damage dealt to a node can be calculated by this formula: TRPSkillBonus The Rec. Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs ReconValue Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. + Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. 100 This means that every time you visit this website you will need to enable or disable cookies again. EquipmentRate Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. Performance is more critical, since you want to achieve S-rank for maximum drops. 1 ( ( SlotEfficiency . Below is a list of what each enhancement would give (i.e. . 3548 , 227 . . Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . = 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? + One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. = 3 Weve detected that JavaScript is disabled in this browser. You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. AlliedShipLevel AA However, it does take the most attention of all sources of XP. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. Daily Raids and PvP Exercises have different victory conditions. ( ) In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. OtherShipMaxHP ( Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. Hard Mode has a limited number of entries per day. The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. 4140 , 7861 : " - !"? Once a ship runs into an encounter, this counter resets to 0. + 7861 , | [] Ep.1) ? 1 0.8 Download Azur Lane on PC. Torpedo You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. OwnShipMaxHP + It is also affected by items that reduce this value, notably the SG Radar. Season the vanguard with a gold AA . 1436 , : " - 20 / KBS 2022.02.24."? 308 , : " - ? EnemyAirDamageResistance 100 The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. = MapSurveyValue There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. Average Submarine Fleet Level CloakBit 100 ( I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. The reload time is dependent on the Reload stat of your ships. Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. . LevelDifference otherwise. CurrentThreatLevel + + HunterSkill TotalEvasion + Special barrages may have their own levels. 2743 , 29016 : " - []"? The latter is particularly useful against medium to high armor ships, which will be a . ( . { High-Efficiency Combat Logistics Plan 135. 3218 , 201 : " - : []"? 2 Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. 1 DamageBonus 2 LevelDifference ) 3300 , 7177 : "19 bj - BJ , "? } ) Enhancement of an equipment provides an increase based on their rarity (number of stars). + ) Node HP Reduction Percentage { = 1 Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. This works out to a rate of 90 XP per oil. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. . It can be disregarded in the calculation. This is equal to the mean range of all equipped AA guns in the fleet: ( A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. CriticalBit ) AccuracyVsShipTypeSkill . ) After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. LevelAdvantageDamageBonus (n.b. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. 0.5 , | .. 123 , | [] , | ! , 10 ! DamageBonus 0.5 X Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. ( DiveBombers AmmoTypeModifier Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. #AzurLane #. Progress will still be tracked while they are hidden. When this value is reduced mid-sortie under the required value (ex. . ? = + When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. CriticalBit + + ) + . Ships who are at an EXP/level cap (i.e. On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. The best-case scenario is something like Iris of Light and Dark D-2. i 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. ) Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. , , Vs . If you disable this cookie, we will not be able to save your preferences. This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. 1.3 ShipLevel Menu. ? They consume 10 oxygen per second underwater. OtherShipRamAttackBonus .