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Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. postdisplay tasks have been deprecated and should no longer be used. Collects tracks, which must be set up via <>, into a group via its <> children. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . The best example of an array is a pill container. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Note: SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Returns whether an audio group with the given group ID exists. Load and integrate external JavaScript scripts. Triggered after the rendering of the incoming passage. You will also need some CSS styles to make this workexamples given below. Unstows the UI bar, so that it is fully accessible again. The line continuation markup performs a similar function, though in a slightly different way. Shorthand for jQuery's .on() method applied to the audio element. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Note: If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. See the Dialog API and UI API docs for more information. If no conditional expression is given, it is equivalent to specifying true. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. See the .includesAny() method for its replacement. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. private browsing modes do interfere with this. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Doing so allows interactions with the text to also trigger its <>. In the above, the second (set:) macro is never run, and the $count variable remains at 0. A side effect simply means that the evaluation of the expression modifies some state. The player will not be prompted and all unsaved state will be lost. Macro API. A Quick Twine (2.2+) Tutorial: Computational Approaches to Narrative Returns the number of currently registered on-save handlers. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Note: SugarCube - Motoslave.net Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. See: The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. See Guide: Media Passages for more information. See SimpleAudio API for more information. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Returns a reference to the current AudioRunner instance for chaining. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Returns the number of times that the given member was found within the array, starting the search at position. Does not modify the original. Thus, all volume adjustments are ignored by the device, though muting should work normally. Note: For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Returns the number of milliseconds that have passed since the current passage was rendered to the page. The Non-generic object types (a.k.a. Go to your Twine1/Twee installation directory and open the. See the State.prng.init() method for its replacement. See Guide: Media Passages for more information. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Those that want an expression are fairly straightforward, as you simply supply an expression. Passage end. Returns whether any of the macro's ancestors passed the test implemented by the given filter function. Returns a reference to the UIBar object for chaining. Requirements. You will, very likely, never need to use State.current directly within your code. Returns the number of moments within the past in-play history (past only). Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Note: Note: Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. See Template API for more information. Tip: The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Returns a reference to the active (present) story variables store (equivalent to: State.variables). If necessary, however, you may manually change their valuesn.b. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. If multiple passage titles are given, returns the lowest count. most recent commit 3 months ago. Sets the story's subtitle in the UI bar (element ID: story-subtitle). The default foreground and background colors are set here. If omitted, the story title will be used instead. Used to populate the story's menu items in the UI bar (element ID: menu-story). Warning: Returns a reference to the current temporary variables store (equivalent to: State.temporary). Does not modify the original. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. The Config object controls various aspects of SugarCube's behavior. Used to populate the story's banner area in the UI bar (element ID: story-banner). Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. Warning: Appends one or more members to the end of the base array and returns its new length. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Triggered before the rendering of the incoming passage. In SugarCube, they come in two types: story variables and temporary variables. The StoryInit special passage is normally the best place to set up playlists. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Note: Opens the built-in share dialog, which is populated from the StoryShare passage. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. Note: You can see this effect by changing data outside the state. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. May eat line-breaks in certain situations. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. See the Config API docs for more information. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Opens the built-in restart dialog, prompting the player to restart the story. Returns a random value from its given arguments. Note: This guide will detail how these features work. This macro has been deprecated and should no longer be used. Note: The SimpleAudio APIs use events internally for various pieces of functionality. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. This only affects test mode. SimpleAudio API. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Happens after the displayi.e., outputof the incoming passage. The <