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Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. postdisplay tasks have been deprecated and should no longer be used. Collects tracks, which must be set up via <
>, into a group via its <> children. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . The best example of an array is a pill container. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Note: SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Returns whether an audio group with the given group ID exists. Load and integrate external JavaScript scripts. Triggered after the rendering of the incoming passage. You will also need some CSS styles to make this workexamples given below. Unstows the UI bar, so that it is fully accessible again. The line continuation markup performs a similar function, though in a slightly different way. Shorthand for jQuery's .on() method applied to the audio element. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Note: If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. See the Dialog API and UI API docs for more information. If no conditional expression is given, it is equivalent to specifying true. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. See the .includesAny() method for its replacement. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. private browsing modes do interfere with this. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Doing so allows interactions with the text to also trigger its <>. In the above, the second (set:) macro is never run, and the $count variable remains at 0. A side effect simply means that the evaluation of the expression modifies some state. The player will not be prompted and all unsaved state will be lost. Macro API. A Quick Twine (2.2+) Tutorial: Computational Approaches to Narrative Returns the number of currently registered on-save handlers. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Note: SugarCube - Motoslave.net Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. See: The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. See Guide: Media Passages for more information. See SimpleAudio API for more information. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Returns a reference to the current AudioRunner instance for chaining. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Returns the number of times that the given member was found within the array, starting the search at position. Does not modify the original. Thus, all volume adjustments are ignored by the device, though muting should work normally. Note: For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Returns the number of milliseconds that have passed since the current passage was rendered to the page. The Non-generic object types (a.k.a. Go to your Twine1/Twee installation directory and open the. See the State.prng.init() method for its replacement. See Guide: Media Passages for more information. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Those that want an expression are fairly straightforward, as you simply supply an expression. Passage end. Returns whether any of the macro's ancestors passed the test implemented by the given filter function. Returns a reference to the UIBar object for chaining. Requirements. You will, very likely, never need to use State.current directly within your code. Returns the number of moments within the past in-play history (past only). Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Note: Note: Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. See Template API for more information. Tip: The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Returns a reference to the active (present) story variables store (equivalent to: State.variables). If necessary, however, you may manually change their valuesn.b. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. If multiple passage titles are given, returns the lowest count. most recent commit 3 months ago. Sets the story's subtitle in the UI bar (element ID: story-subtitle). The default foreground and background colors are set here. If omitted, the story title will be used instead. Used to populate the story's menu items in the UI bar (element ID: menu-story). Warning: Returns a reference to the current temporary variables store (equivalent to: State.temporary). Does not modify the original. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. The Config object controls various aspects of SugarCube's behavior. Used to populate the story's banner area in the UI bar (element ID: story-banner). Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. Warning: Appends one or more members to the end of the base array and returns its new length. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Triggered before the rendering of the incoming passage. In SugarCube, they come in two types: story variables and temporary variables. The StoryInit special passage is normally the best place to set up playlists. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Note: Opens the built-in share dialog, which is populated from the StoryShare passage. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. Note: You can see this effect by changing data outside the state. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. May eat line-breaks in certain situations. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. See the Config API docs for more information. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Opens the built-in restart dialog, prompting the player to restart the story. Returns a random value from its given arguments. Note: This guide will detail how these features work. This macro has been deprecated and should no longer be used. Note: The SimpleAudio APIs use events internally for various pieces of functionality. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. This only affects test mode. SimpleAudio API. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Happens after the displayi.e., outputof the incoming passage. The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. Here's a simple example whose constructor takes a single config/option object parameter: Creating a new instance of this ContactInfo example would be something like: Here's a simple example whose constructor takes multiple discrete parameters: Here's a simple example whose constructor takes multiple discrete parameters, but also includes an ._init() helper method to allow the .clone() and .toJSON() methods to require less manual tinkering than the previous discrete parameters example by automatically copying an instance's own data: Media passages are simply a way to embed media into your projectspecially tagged passages that contain the data URI of a Base64-encoded media source. Registers the passage as an image passage. Array<string>) The URLs of the external stylesheets to import. Release Notes for v2 | SugarCube - Motoslave.net [SugarCube 2.21.0] Two-dimensional arrays. : r/twinegames Essentially, a combination of < > and <>. Registers the passage into the Jump To menu. Deprecated: Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. Doing so allows interactions with the text to also trigger its <>. predisplay tasks have been deprecated and should no longer be used. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. See the <> macro for its replacement. See: Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. This array keeps a list of all the things that get put in the inventory. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. See the <> macro for its replacement. At most one case will execute. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. The starting passage, the first passage displayed. For example, a common use of < > is to perform various actions before forwarding the player to another passage. Tip: This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. NOTE: You do not call this manually, it must be called by the change event handler of an element. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. .on() in the jQuery API docs for more information. Passage, tag, and variable names that have special meaning to SugarCube. Combining the <<set> and <<if> macros. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Returns whether the named template exists. Twine Cookbook - twinery.org Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. Returns the given string with all regular expression metacharacters escaped. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Note: The StoryInit special passage is normally the best place to set up groups. Audio tracks encapsulate and provide a consistent interface to an audio resource. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. SugarCube v2 Documentation - Motoslave.net If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Returns a new array consisting of all of the tags of the given passages. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Generates no output. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Note: Widget arguments array (only inside widgets). A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. Generates no output. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. Warning: If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Returns a reference to the UIBar object for chaining. Passage init. <> macro events allow the execution of JavaScript code at specific points during typing. Returns the last Unicode code point within the string. You can have it hold numbers, text, and even other arrays! In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. The most interesting of which, from an end-user's standpoint, are 410. To avoid this problem, it's suggested that you use the separate argument form of the < > macro in Twine2as shown above. Returns whether both the slot saves and autosave are available and ready. Returns whether fullscreen mode is currently active. You would do well to keep your translations similar when possible. Note: Sets the selected tracks' repeating playback state (default: false). Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Does not modify the original. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. UIBar API. Does not flag other assignment operators. Executes its contents after the given delay, inserting any output into the passage in its place. Creates a radio button, used to modify the value of the variable with the given name. Selects all internal link elements within the passage elemente.g., passage and macro links. Track event triggered when a fade completes normally. Deletes the specified on-load handler, returning true if the handler existed or false if not. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Note: There are several beginner's guides on the web to using Sugarcube . Saving the story records the story's state up until the last moment that was created. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. Browsers are not currently required to honor the navigationUI setting. Warning: Warning: Adds an audio group with the given group ID. Displays the loading screen, if necessary. Can type most content: links, markup, macros, etc. Returns the whole (integer) part of the given number by removing its fractional part, if any. This is a collection of tips, from how-tos to best practices. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Deletes the specified on-save handler, returning true if the handler existed or false if not. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. It has always been required that the call happen during story initialization, the only change is the throwing of the error. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. The $args special variable has been deprecated and should no longer be used. Twine1/Twee: Required. Returns the array of track IDs with the given group ID, or null on failure. The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. Note: TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. May be called either with the passage name or with a link markup. Deprecated: The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Determines whether saving is allowed within the current context. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Note: If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. Note (Twine2): Opens the dialog. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Deprecated: It is unlikely that you will ever want to disable this setting. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Deprecated: sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. All these instructions are based on the SugarCube story format. The callback is invoked each time a save is requested. Determines whether outgoing passage transitions are enabled. Returns whether, at least, some of the track's data has been loaded. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. The default font stack is set here. See the Engine API docs for more information. Warning: Returns whether fullscreen is both supported and enabled. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Caches an audio track for use by the other audio macros. Note: Passage API. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. First, the CSS, JavaScript, and Widget sections are processed. Skips ahead to the next track in the playlist, if any. There are also "tags", which are basically arrays of values on a property of a bag or item. Donate Release Notes for v2 SugarCube v2.36.1 ( 2021-12-21) Fixed an issue with the build system that was producing subtly broken builds. Thus, storing them within story variables is generally wasteful. SimpleAudio API, AudioRunner API, and AudioList API. A variable is a bit of storage where you may stash a value for later use. Creates a new widget macro (henceforth, widget) with the given name. ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. The template markup begins with a question mark (?) Note: Does not currently remove the track from either groups or playlists. Registers the passage as an initialization passage. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Normally, the values of its properties are automatically managed by their associated Settings dialog control. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. It is strongly recommended that you use only one stylesheet passage. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Warning: Happens before the rendering of the incoming passage. Returns the bottommost (least recent) moment from the full in-play history (past + future). Note: The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. See Engine API for more information. Twine2: Not special. Attaches event handlers to the track. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. Note: Sets the selected tracks' current time in seconds. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Prior to SugarCube v2.10.0, the strings localization object was named strings. Opens the built-in alert dialog, displaying the given message to the player. Warning (Twine 2): Due to how the Twine . See the memorize() and recall() functions for its replacement. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified.