You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. 2023 Wizards. Ancient saurian people who much like crocodiles hit an evolutionary sweet spot several million years ago and decided enough was enough. All rights reserved. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. In Faern, the following kinds of lycanthropes are common: Werebat . Your Intelligence or Wisdom score increases by 1. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. Your size is Medium.Speed. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Your Dexterity score increases by 1. The crocodile can hold its breath for 30 minutes. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. judge steele middle district of florida. Witch Legacy. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Languages. Subrace. This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. There sometimes starts growing moss in your hair. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. Size. (Yes, before hexbloods). You have proficiency in these weapons. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. You have a ring or spiral pattern of moles or freckles somewhere on your body. You have resistance to cold damage. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. Your Charisma score increases by 2. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Two Heads. They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. Sheet creator documentation is available. Environment: Swamp Urban. They then realized that getting close would be lethal, so they peppered the gator with ranged weapons and carefully planned attacks and, paired with some lucky rolls, were able to defeat it and gain the Giant Crocodile Tooth, a side quest item for a trophy collector. The death roll's attack bonus is the same as the bite and it does one more die of damage. Name Ability Size. Centaurs from the Feywild have a mystical connection to the natural world. The crovic are tribal nomads who tend to either stay in or near large swamps. Covering The Best In Video Games, Esports, Movies and Geek Culture If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. The crocodile can hold its breath for 15 minutes. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. Curious, analytical, and joyous, gnomes tend to delight in life and the exploration of its mysteries. They did not know, but he heard their every word. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. You have a lightly green or blue undertone to your skin. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. Ranger: I command Fluffy to bite the guy! This site works best with JavaScript enabled. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. Witch Legacy. Still a little front loaded with power especially the Magic Animus needs a stern look. DM tip, use the tail attack first. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Here, they are explorers, immigrants, and refugees. That is awesome and more accurate. They make highly effective Fighters, Rogues, and Monks. If you're playing a lizardfolk with . Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. Please enable JavaScript to get the best experience from this site. You could probably homebrew it. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. You have two tiny bumps on top of your head, like horns, hidden in your hair. It must repeat the saving throw at the end of its next turn. Crocodilians are a rare species related to lizardfolk. Amphibious. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. Ambassador Crovics are typically given a new name, from one of the languages they learn. You seem to know A LOT about crocodiles, Blue64. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. Charisma is your spellcasting ability for these spells. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. Language It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Did they or their family know what they are, or were they completely unaware? Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores.. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next . Bite. This isolationist group of proud creatures make powerful Fighters and Barbarians. Bite. The creature has disadvantage on Dexterity saving throws. You may use your jaw to grapple creatures smaller than you. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Scale Defense. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. A love of personal freedom can drive shifters toward chaotic alignments. You can speak, read, and write Common and Draconic. You may learn another language of your choice. You can speak, read, and write Common and one more language of your choice. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. Press J to jump to the feed. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. Languages. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Size. Natural Liar. Charisma is your spellcasting ability for these spells. 122. You know the Ray of Frost cantrip. Search forums Chat/Discord. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. Crocodilians age slowly, reaching maturity at about 50. Media New media New comments Search media. This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. Only those proficient in the armor's use know how to wear it effectively, however. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. All these things will affect how your hexling acts around other people. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. Facebook; Twitter; Correu electrnic; Categories They are typically Good, though some rare cases may be neutral or even evil. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. Whispers and rumors often follow in the shadow of a hexling. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. They do wish to survive, but they also wish to show off their victories to others and are very prideful. Witch Legacy. Your size is Medium.Speed. If you've got any problems with it, take it up with the Bando man. Search by name on the left, click race name to display on the right. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. You cant discern color in darkness, only shades of gray. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. One among them is the changeling known for its shapeshifting abilities. They have a naturally comedic, and talkative nature. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. The crocodile can hold its breath for 15 minutes. Makes sure to take some UA to make it not the worst subclass avaliable. You know the Vicious Mockery cantrip. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Something happens to the hexlings at their 13th birthday. So more or less it depends on what class they are and how . Tribal names consist of two parts, smashed together (e.g. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. Your class gives you proficiency with certain types of armor. Actions. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). If you want to know more about changeling the 5e race, then please go ahead and read the article . Check out Valda's Spire of Secrets here! When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Any kind of giant or humanoid can suffer from lycanthropy. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. Hellish Resistance. Your claws are natural weapons, which you can use to make unarmed strikes. Most crocodile lizardfolk are chaotic neutral. Whatever could there be for him to look out for that he had not seen before? The ones that do, however, find themselves well suited to the profession. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings. They usually have dark green scales on their back, arms, and tail. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . First, consider where your hexling grew up. Since then, men has gone missing passing those parts. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Create an account to follow your favorite communities and start taking part in conversations. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Also, they can get more out of the Alert feat than just about any other playable race. Your Strength, Constitution and Wisdom score each increases by 1 . Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Your Strength score increases by 1. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. The Bheurs, also known as Winter Hags or Blue Hags live in the cold north where they live for the pleasure of bringing icy doom to as many people as they can. Crocodile. 4 Barbarian: The Path of the Zealot. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . You have spots of discoloration on your skin. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Covering The Best In Video Games, Esports, Movies and Geek Culture You wanna beef this statblock up while being realistic? Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. SwampUrban. Instead of Sylvan, you can speak, read and write Infernal. Hit: 7 (1d10 + 2 . Typically . Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Type to search for a spell, item, class anything! Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Fizban's Treasury of Dragons; 2022. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Bite. You still cant increase a starting ability score above 20. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Revenge for how they treated her, how they chased her.". Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. The crocodile makes two attacks: one with its bite and one with its tail. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it.