Option 1 +6 enhancement bonus to charisma and intelligence. This web also deals 1d6+3 bludgeoning damage each round. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Want to. Thanks for making it. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Bugged. Option 2 +2, speed, can never become flat footed. Thanks for making it. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Option 2 +6 enhancement bonus to charisma and intelligence. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. This is a great guide. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. It is set in the Worldwound and deal with the armies of Deskari. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Each hit any of these weapons deals additional 3d6 unholy damage. The framerate dropped significantly in big cities (one made of spinning floating islands in. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. If you have the Trickster mythic path, have him initiate you into the faith to receive Crypt Key (if you don't, he dies after you leave, meaning you lose him as a vendor). You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 2 You can cover yourself in an invisible corrupted fire. Maddening Gaze: As a swift action, you can look in a certain direction. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. This bonus can stack up to +5. Instead it deals (1d6 + 1 per two caster levels) points of damage. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Great guide, thank you so much for bringing light to this fantastic game. This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Note that using mods disables Steam achievements. Pathfinder Wrath of the Righteous Unique Shields and Locations. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength (Not clear if both intelligence and strength both grant a damage bonus.). Once per day you can charge both weapons in your hands with this flame for 10 minutes. Ring While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Pathfinder: Wrath of the Righteous is the latest creation of Owlcat Games and an indirect sequel to the studio's previous work, Pathfinder: Kingmaker. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Option 1 +2 enhancement bonus to constitution. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. The effects of multiple applications of this ability do not stack. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. "Notes for the Storyteller" is a . They also gain a +2 circumstance bonus on attack rolls against this target. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. I will try to update this later. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Valve Corporation. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day.Maddening Gaze: As a swift action, you can look in a certain direction. 20 units per day. Option 1 +2 enhancement bonus to constitution. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. 6250gp,+3, Adamantine,On kill summon demon 1x per fight. Talk to Odden, Regnard and Taerill. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Option 2 +2, this weapon glows with an invisible flame. Option 2 +2 enhancement bonus to strength. Head downstairs and interact with the sarcophagus. 20 units per day. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Option 2 +2 enhancement bonus to charisma. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Act 3 - First Retriever - Padded Armor/Shirt. The creature is staggered and loses 1 hit point each round. Affected creature becomes more fragile, getting -2 penalty to AC. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 2 +6 enhancement bonus to charisma and intelligence. Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. (This one currently shows up as null when moused over in crusade mode.). Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Quests can provide unique adventuring experience, as well as powerful gears and treasures. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. You have total concealment against the outsider under this effect. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. This effect stacks up to 3 times and persists for 1d4 rounds. This item will only be visible to you, admins, and anyone marked as a creator. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. All critical hits against this creature deal additional 3d6 piercing damage. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. The first two will have additional quests "Ranhild's Day" and "Unconquered Spirit" for you. I honestly can't think of a single good bastard sword in Wrath. 20d6 damage on first sneak attack per enemy anyone?). Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. Option 2 You bound a part of your soul to the ring. If demon already summoned, heals for 1d8+5 and +1. . Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. A successful saving throw negates the blindness and halves the damage. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Its sometimes hard for me to connect relics I have created back to the original item on your list. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Under its effect, all your fire spells deal additional 2d6 unholy damage. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 2 +3, +2 morale bonus to dexterity. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. You also get a +1 insight bonus to AC against outsider creatures. 2 Item Locations. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Option 1 +2 enhancement bonus to constitution. This shield also deals additional 2d8 points of holy damage to undead creatures. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Instead it deals (1d6 + 1 per two caster levels) points of damage. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Lets check it out. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Effects dont stack. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. It is only visible to you. This effect stacks up to 3 times and persists for 1d4 rounds. Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. The creature is staggered and loses 1 hit point each round. Pathfinder: Wrath of the Righteous - The Last Sarkorians. If you are hit, this bonus resets. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 3 +2 enhancement bonus to intelligence. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Under its effect, all your fire spells deal additional 2d6 unholy damage. This item will only be visible in searches to you, your friends, and admins. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder Wrath of the Righteous Unique Items and Locations, Pathfinder Wrath of the Righteous Unique Armors and Locations, Pathfinder Wrath of the Righteous Unique Weapons and Locations, Pathfinder Wrath of the Righteous Unique Accessories: Necklaces and Rings, Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats, All Spells in Pathfinder Wrath of the Righteous, College Kings Walkthrough & Complete Guide (All Scenes), Plan B: Terraform Planning For City Growth, PUBG Vikendi Map (Bear Cave, Bunkers, Lab Camps), Soul Knight All Gift Codes (March 2023) Free Gems & Items, Star Stable Codes for Star Coins, Star Rider & Clothes (March 2023).